Scope For Gamification in India
Gamification is the use of gaming mechanics in corporate, education, industrial and non-gaming eco-system for engaging, evaluating, interacting and collaborating learners, employees, partners and trainees for simulating domain specific stress-free experience! The scope for gamification of inter-disciplinary sectors is hugely potential as we have seen the rise of hyper-casual tap-and-play games being used for sales drive and integrated promotional campaigns. The edutech industry with e-learning scope is looking for gamification of content for interactive performance intentive and addictive engagement.
In treatment of psychological disorders, hyper-active child or moron aged people suffering from dellirium doctors are also employing gaming tools for automating response and studying interceptive experiments. In case of recruitment and performance evaluation prometric tests are being gamified for testing not only IQ levels but decision making acumen at simulated mock situations. Corporates are developing custom board games to prepare the management for challenging mock drills to be ready for real life decisions. The critical operational services in surgery, constructional, sports, jet flying and warefare zones are employing AR & VR for gamification of practice sessions.
Indian gamification market is net worth at $30.7 billion by end of 2025 with an estimated CAGR of around 27.4% at the current trend.